This has been suggested before, but I'd like to hear people's opinions on it. What do you think bout swapping the abilities of the Reaper and the Sharpshooter? Currently the SS already deals heavy burst damage from afar, and the boost it gets through it's ability "Power Shot" is only useful in certain situations, like when a skilled player keeps killing me and I just want to revenge kill him.
1.) Switch to SS
2.) Line up a shot and pop the ability
3.) ??????
4.) Profit
Other than that, I rarely use it and go "wow, if it wasn't for the ability, I wouldn't have been able to "suppress the enemies on the AA" or "wow, if it wasn't for the ability, I wouldn't have been able to finish that guy off". It just doesn't happen all that often.
On the other end of the debate, the Reaper's ability "Precision Overdrive" is pretty useless, as the Reaper can already shoot no-scope quite accurately, and at the range where the spread becomes significant you can easily quick scope, as you should be doing most of the time anyways.
Now whenever I'm either:
A.) Playing Reaper against a SS
B.) Playing SS against a Reaper
The SS always seems to be able to completely shut down the Reaper and negate its usefulness. It's like a Reaper check.
Both if I'm in the Reaper and the SS, this is the case, unless there is a significant skill disparity.
I think they should switch abilities. If the Reaper had "Power Shot", it could temporarily deal significant damage comparable to a volley shot by an SS, rather than the much weaker "plinking" the reaper usually does, albeit at a faster rate of fire.
This would allow the reaper to somewhat effectively deal with opposing Sharpshooters, while netting more kills that usually are left as Assists, because the enemy has time to take cover before they are taken out.
At the same time, the Sharpshooter could deal with people that get too close more effectively by using the ability "Precision Overdrive".
Now on to my other suggestion. I think this game would benefit from newer APIs. I mean this game still runs on DX9 correct?
Most people are using modern GPUs that are simply not optimized for ancient APIs. I think updating to DX12 or Vulkan, or heck, even DX11, would benefit a lot of people. However, integrating a new API into the game is very time consuming, and I'm sure they have their plates full with other stuff at the moment, but it's something to keep in mind for the future. I hope they don't expect us to keep playing on DX9 forever
Anyways let me know what you think, thanks!