Right now, hellfires have way more drawbacks than advantages. They inflict mediocre damage, they glitch out frequently, they take time to lock on, they can be dodged easily, and you can hear them coming. In addition, they are the only secondary weapon in the game that can be countered (with holograms). Does nobody else see the problem here?
Bruiser has traditionally been my favourite mech, but nowadays it sits on the shelf because it's suicide to use it in high-MMR servers. Rocketeer still sees some use, but not because it has hellfires - Its high HP and powerful primary weapons are the things that allow it to continue to be useful.
Right now, hellfires only really work as suppression weapons. People hate it when those alarms start buzzing in their ears, and so it sometimes compels them to get into cover. But hellfires are still ineffective when it comes to raw DPS or versatility. If I'm in a Zerker and I'm fighting against a Bruiser, I know I can simply rush in without issue. They have an almost zero chance to hit me with their hellfires, and even if they do, they're not going to do a lot of damage to me so who cares?
Aside from fixing the bugs with the hellfires' tracking, I think hellfires need their damage buffed at the very least. And perhaps even tighter tracking algorithms. I seem to recall that hellfires were far deadlier before #increasethespeeds, but now any A-Mech can dodge an entire salvo of rockets without issue, even if they're out in the open. Most B-Mechs can, too. This is a problem.
I understand that new players hate going up against hellfires, but once they learn to dodge and use cover they usually realize that hellfires are not as powerful as they seem.
I heard a rumor the new devs are going to nerf hellfires again. Please say it ain't so.
Edited by Nightfirebolt, 11 April 2015 - 02:35 PM.