This is all well and good, but you all seem to be missing a real simple point.
People don't pay money for a game they don't play.
I've got to agree with this. I really doubt this thread is going to change anything on its own, but it'd be nice if some of you guys recognized that this is perhaps the only thing that matters regarding this discussion.
Games need money - and while I've seen it brought up that a steeper grind incentivizes paying into it, this just isn't true. The assault just isn't going to get many players hooked. The maps just aren't going to get many players hooked. The matchmaking certainly isn't going to get many players hooked, so what incentive do players have to buy into the game?
People like unlocking things, but if everything else plays against them, they're not going to play for hours and hours on end unlocking one mech, and they're certainly not going to pay what is now something like $10 for a single mech in a game they're not hooked on.
This may be reflective of larger issues, but the feeling of playing a new mech is a good thing, and giving new players good experiences is what's going to keep them playing, and it's what's going to get them paying as well.
The experience of new players right now is... It's largely crap, and here I'm reading all these posts about how
you, dedicated community members dealt with it. It's disappointing. Congratulations. Maybe one day Reloaded will roll out an exclusive achievement for you, but that day will only ever come if people who are less than half as dedicated buy into the game, and that means incentivizing playing it.
Edited by ticklemyiguana, 04 June 2015 - 01:40 PM.