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Dev Interview With CapnJosh

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#1
(P:B)Augmentia

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Aye Aye, Cap'n! I had the pleasure of asking questions to Josh and listening to him respond. This should clear up a large majority of the questions posed to me in the earlier thread where the interview date was supposed to be on October 15th.

 


Edited by -vR.Augmentia, 27 October 2015 - 12:40 PM.

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#2
JackVandal

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We definitely need a way to mark good suggestions/idea threads, otherwise who gets stuck with wading through the suggestions/discussion section for good topics.


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#3
eth0

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I jotted most of the answers down as I listened along. Same as the youtube comment:

Spoiler

Edited by eth0, 26 October 2015 - 07:57 PM.

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Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

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Why mech game make when you no mech game have you don't want to make? 


#4
TheButtSatisfier

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19:50 "Another question on the thread says when..."

 

WHY DIDN'T YOU SAY MY NAME


Edited by TheButtSatisfier, 27 October 2015 - 01:00 PM.

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8) Tech in the streets, Brawler in the sheets (8


#5
nepacaka

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no subtitles (T_T)

 

11:00 - josh wants more exploration and discussion of gameplay mechanics but isn't sure how to flag remarkable threads. does anybody use the star votes in the forum?

 

use it extremely rare


Edited by nepacaka, 26 October 2015 - 10:33 PM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#6
6ixxer

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eth0, on 27 Oct 2015 - 2:56 PM, said:eth0, on 27 Oct 2015 - 2:56 PM, said:

 

I jotted most of the answers down as I listened along. Same as the youtube comment:

 

24:00 - atlantic region? plans for including region in matchmaker

 

I asked about Oceanic.

Atlantic closed, Oceanic lives for now.

 

Josh is investigating 'Region expansion' on matchmaking when your region is empty for your MMR range.

 

Perhaps we will see some more Asia players brought downunder and not just sending us to Tokyo (Singapore I can handle, but not  Land of the rising ping)


Edited by 6ixxer, 26 October 2015 - 10:47 PM.


#7
Dr_Freeze001

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I jotted most of the answers down as I listened along. Same as the youtube comment:

 

34:10 - new devs want more community streams
 

 

 

How about joining UVW or WW? Get them streamed and voil�! Everybody wins.


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#8
dorobo

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I broke my promise to not play until content lands - played one game last night. The Wait recommences! Have to be stronk!


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#9
LaurenEmily

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20:15 was the best part


Edited by (KDR) LaurenEmily, 27 October 2015 - 03:29 AM.

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#10
Aregon

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20:15 was the best part

Just perfect.


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CRITICAL ASSIST

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Spoiler

 

 


#11
Bergwein

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To clarify: The inderdictor is not a weapon, but a mech concept by jjm1.

Its secondary weapon is called Penetrator or something like that.

 

You can find the concept here: https://community.pl...on-interdictor/



#12
thedark20

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Should have complemented my question with a "will classic dodge mechanic come back? (dodge cost fuel)"

But close enough, i'm glad TTK is gonna be increased again, i miss old Alpha days.


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#13
devotion

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TTK is gonna be increased again

is this confirmed? new players gonna get rolled harder than ever


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#14
Pleasure_Mortar

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longer TTK? ugh. not liking this one. 



#15
eth0

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I'm betting the increase in TTK is a nod towards the heavy-heavy class siege tank mech. Of course TTK will increase, but not necessarily buffing mech health across the board(?)


Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.

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#16
SparkyJJC

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I can't believe he answered my question.
#longlivecapnjosh


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#17
Sylhiri

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I'm betting the increase in TTK is a nod towards the heavy-heavy class siege tank mech.

 

That's what this game needs, another class with even more health.

 

>.>



#18
Nept

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I've used eth0's rough transcript as a guide for figuring out questions and answers that are relevant to the game's competitive community.  What follows are Josh's answers (and the preceding questions), verbatim.  Josh, apologies for not editing your audio interview into prettier replies, but I figured the exact answers might be important.

 

Honestly, I was pretty happy with his replies. (For whatever that's worth)

 

 

Q: What are the plans with dates/timeframes for Hawken's future with events, such as balancing passes, major bug fixes, or maybe new content?

A:

Spoiler

 

Q: Do you have plans to change the TTK? If so, what do you have planned to do with it?

A:

Spoiler

 

Q: Is there anything we, as a community, can help you with?

A:

Spoiler

 

Q: I really need to know about clan support.

A:

Spoiler

 

Q: Will there be any major changes in the gameplay in the near future. Should we [brace?] for major changes to the game. Just answer yes or no.

A:

Spoiler

 

Q: Have you folks been compiling a list of changes/fixes requested by the community that will eventually be on the platter for the first notable game update when the team is finally hired and working.

A:

Spoiler

 

Q: When can we expect new maps? Half a year? Or more?

A:

Spoiler

 

Q: Many of the weapons and mechs in Hawken have a steep learning curve and are punishing if you don't land all your shots or are using your ability correctly, leading to defeat and frustration before players get it figured out. What are you planning on doing in regards to new mechs and weapons to make Hawken more accessible to new players and to players who play casually?

A:

Spoiler

 

Q: Have you, or are you discussing the problems that Hawken has dealt with in the past with older players so that such problems don't repeat, such as Ascension?

A:

Spoiler


Edited by Nept: Ultra Lord of the God-Kings, 27 October 2015 - 08:18 AM.

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#19
1uster

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Sorry I missed that but what's wrong with Tj's inf? Was this the one with cloak breaking on hits?



#20
Nept

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lol nah, just teasing tj.  He hates the new cloak mechanic (whereby it takes fuel) and wants it switched back.


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#21
Pleasure_Mortar

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Thanks for all the work and clearing things up Nept.


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#22
HugeGuts

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I'm betting the increase in TTK is a nod towards the heavy-heavy class siege tank mech. Of course TTK will increase, but not necessarily buffing mech health across the board(?)

 

Works for me. I hope "Increasing the TTK through new classes" means a new weight class - i.e. Super Heavy - instead of just one or a few C's with the highest health. However, Reloaded would also need to make that weight type easily available to new players. Maybe it's time to increase the number of starter mechs new players get from the Assault to one from each weight class?

 

Though I think a fourth weight type might also mean A's and B's will eventually need a feature pass. As in, C's have a global unique feature with Turret Mode. D's will probably have a global unique feature also. But A's and B's don't have a global unique feature. Maybe Reloaded could bring back fuel consumption on dodge, but have A's retain the current no-fuel dodge? B's would still have no feature, but that might be okay since they're intended to be all-around generalist classes. If B's needed one though, then I would vote for increasing item slots. Having more gadgets to play with fits in with the B's all-around generalist playstyle theme, I think.


Edited by HugeGuts, 27 October 2015 - 09:41 AM.

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#23
Dedhed

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I jotted most of the answers down as I listened along. Same as the youtube comment:

Spoiler

 

 

Thanks a ton. I've started posting #wettshirtjosh on twitter. We need to make this a reality  :yes:


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#24
Nicksiren

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Thanks for the interview, it was nice to listen to! However, I'm surprised you didn't begin with any introductions or end with thanking them for their time :P

 

Thanks to eth0 for listing the times for the questions!


Edited by Nicksiren, 27 October 2015 - 09:56 AM.

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#25
nepacaka

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Super-Heavy mech will be a super stupid with current map. C-class suffer in almost every game mode except Siege, because they slow. For example, MA on losteco. More heavier mech (and even more slow) will be a not very good. It can be a super bored, and have a tonnes of problem with movement. In the same time, his high HP not give him an advantage, because 3-4 enemies can kill him in a 2-3 second and slowest mech can't runaway, hide, or do something else. I'm totally disagree with this idea. It also can be a problem with tech, and can be a even more problem in siege, if enemy team have 4-5 D-class mech + tech.
D-class have a chance to be in game, but not with conception "slowest and fattest" mech, or "walking-bunker". It will be a mistake implement something like this in game. Maybe only if devs totally rework all TTK, mech HP and all weapon damage and dodge system.

Edited by nepacaka, 27 October 2015 - 10:34 AM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#26
(P:B)Augmentia

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Oh wow. I was going to time stamp the video for each question, but you guys beat me to it. Thanks for the time stamps in the comments as well, eth0!

 

Edit: Also, I want to throw out for my masculinity, that I was indeed doing the interview and playing at the same time. I generally play a tad better when I am not trying to look at two screens at once and listen to someone speaking to something.

 

Also, nepacaka how do you pronounce your name phonetically?


Edited by -vR.Augmentia, 27 October 2015 - 05:00 PM.

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#27
DeeRax

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Super-Heavy mech will be a super stupid with current map. C-class suffer in almost every game mode except Siege, because they slow. For example, MA on losteco. More heavier mech (and even more slow) will be a not very good. It can be a super bored, and have a tonnes of problem with movement. In the same time, his high HP not give him an advantage, because 3-4 enemies can kill him in a 2-3 second and slowest mech can't runaway, hide, or do something else. I'm totally disagree with this idea. It also can be a problem with tech, and can be a even more problem in siege, if enemy team have 4-5 D-class mech + tech.
D-class have a chance to be in game, but not with conception "slowest and fattest" mech, or "walking-bunker". It will be a mistake implement something like this in game. Maybe only if devs totally rework all TTK, mech HP and all weapon damage and dodge system.

You are assuming the devs are not also going to add new maps and new game modes, etc., which they obviously are going to.
I'm sure they will balance the new class, you can't assume it will just be a bigger, slower c-class. It'll prolly be totally different from anything we've seen so far.


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#28
nepacaka

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Also, nepacaka how do you pronounce your name phonetically?

It is probably hard to explain, because it is a transliteration of not existing word.
In video you say "nepaka", you miss "c" and "a". In English language "c" pronounce like "si" or "k", but in my word it is - "?", this letter does not exist in english.
Several variants which you can try:

Ne-pa-tsa-ka, or Nie-pa-tsa-ka, or Ne-pa-tza-ka.

It probably more close to original word. If you interested, you also can try to use online-services which may pronounced words on different languages. Select Lang as Russian, select voice, and type/copy "????????", and listen. It may help.

P.s. Probably more easier way just call me "nepa" :?

Edited by nepacaka, 27 October 2015 - 01:11 PM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#29
DerMax

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Also, nepacaka how do you pronounce your name phonetically?

neh-pah-tsa-kah



#30
nepacaka

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Lol. dis is impossibru! :?

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#31
nepacaka

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I'm sure they will balance the new class, you can't assume it will just be a bigger, slower c-class. It'll prolly be totally different from anything we've seen so far.


Well, it will be very good if they create not just a "bigger mech". But i personally preffer to rebalanced some of current mechs.
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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#32
GreyFa1con

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Well, it will be very good if they create not just a "bigger mech". But i personally preffer to rebalanced some of current mechs.


I.e. Take the existing stuff that is a weaker competitive option, and make it a true competitive option.

Since more viable competitive options > more options

TRIBES: Developed a server mod with 40 servers, 20 clans, and competitive league play.

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#33
HugeGuts

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Out of the whole interview, the most important thing is the implication of a new class(es) meant to increase the TTK and be more newbie friendly. Because the last time we got a class meant to increase the TTK and be more newbie friendly, we got the Technician. And everyone knows how well the Technician went and continues to go!

#34
nepacaka

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Because the last time we got a class meant to increase the TTK and be more newbie friendly, we got the Technician.

 

no, we got ascension and useless Brawler with 1k HP, and extremely bored, defensive gameplay,

called "runaway-simulator-3000"... it never been fun :D

(tech actually exist before ascension ;D)


Edited by nepacaka, 27 October 2015 - 10:11 PM.

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#35
Dawn_of_Ash

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Would it be possible to make Night of the Living Fred a legitimate and supported game-mode? It would be an amazing gamemode to release with a "Hawken is Back" event.


Edited by Dawn_of_Ash, 27 October 2015 - 10:23 PM.

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#36
HugeGuts

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Well, it will be very good if they create not just a "bigger mech". But i personally preffer to rebalanced some of current mechs.

 

My speculation about the new class(es):

 

o Tanky Heavies around Brawler levels of health and speed.

o They will either give passive buffs to nearby teammates, or have a super weapon ability.

     - For passive buffs, I know about how well that currently works with the Incinerator. However, that's a problem with the Heat Leech mechanic being a legal infinite ammo cheat, and not passive buffs in general. If the mechanic isn't too powerful and the numbers are right, then passive buffs shouldn't be nigh auto-wins against teams without a buffer.

     - For super weapons, they would be easy to aim and difficult to hit, but still be devastating enough to become at least a concerning distraction for the enemy team. For example, the Siege Tank could have a deploy mode that turns it into an artillery cannon that can attack from anywhere on the level by pulling up a map and clicking on a location to automatically aim and fire, while aiming so as to avoid any terrain obstacles. However, the projectile is obvious and can be shot out of the sky.

 

My reason for the new class(es):

o Devs say new players have the hardest time learning movement, a critical skill you must master before you can compete in even mid-tier matches.

o Devs say they won't make anymore huge changes to movement.

o Between point one and two, it makes sense for new-player friendly classes to be damage sponges.

o "Newbie friendly" in video game speak means "Useful even if you can't hit anything and die quickly." And so this the reason for having passive buffs and/or super weapons.


Edited by HugeGuts, 29 October 2015 - 12:51 PM.


#37
nepacaka

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My speculation about the new class(es):
 
o They will either give passive buffs to nearby teammates, or have a super weapon ability.

You probably not see how actually bad idea which you suggest.
Do you really want play every match against 5 different heavy mech in one team, with 5 unique auras, which buffed each other?

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#38
HugeGuts

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I don't see there being any more than three buffing heavies. One for offense, defense, and movement. You could also make it so the passive buffs only activate in Turret Mode. However, all movement speed penalties would need removal from Turret Mode so players can keep up with teammates.


Edited by HugeGuts, 29 October 2015 - 01:16 PM.


#39
nepacaka

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I know, video is old (gren have a turret mode yet), but you probably underestimate the turret mode. In some situations it can be effective. Now imagine that team full of C's, have regen, armor, and even 3 auras.

https://m.youtube.co...h?v=SQETqYz_8iw

I can guarantee you, that your idea can finally destroy the balance xD

Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#40
HugeGuts

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Then don't have health regeneration as one of the auras, adjust damage reduction, and don't have auras affect the originating player.


Edited by HugeGuts, 29 October 2015 - 02:06 PM.





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