I dont like this suggestion, at all. Maybe this just a joke suggestion, most humor seems to not work for me.
But just in case you're serious:
This does a few things:
- Addresses the redundancy between crt and assault.
- Provides interesting progression beyond level 30.
- Encourages experienced players to handicap themselves, especially in lower level lobbies.
- Provides the forums something to talk about that hasn't been beaten to a pulp already
- Pushes the Fred back into an iconic position as a Hawken mech, with a more positive image than "that junker they give you to start out with".
I don't think we necessarily need to have a COD-esque ultra-master-turbo-prestige-9000 post-30 progression, but it would be nice to be able to unlock a holotaunt and some icons or something.
1. I suppose that would be one way of doing it, but sure there are better ways than...
5. ...making it "that junker they gave you at level 30". Just because the Recruit has a problem of being redundant doesnt mean being unique is inherently better.
2. I don't find this progression interesting, at all. This may be subjective in the first place though.
3. This is ALMOST the one good thing i can see come out of this, but highly skilled players that arent already willing to hold back in low level lobbies with the current recruit or any other mech wouldn't take this mech, even for cosmtic rewards, i think.
4. ANY sufficiently large change to the game would accomplish that, even if it's as simple as replacing one of the recruit's weapons with something that the assault doesnt have, like a mini"flak".
Nevermind the fact that i dont want the mech with my favorite chassis turned into a worthless joke character. Even if this mech would be a new one that wouldnt replace the recruit, it seems entirely pointless to me. If i wanted to handicap myself, i'd just play even more recklessly/aggressively (in a "taking it easy", casual kind of way).
Here is how i would make the recruit not a worse assault, hopefully without making it worthless:
Make it the starting mech, like it used to be.
Replace two of its lefthanded weapons (one of which should probably be the vulcan, due to its spin-up time) with the following:
a mini"flak"
and something like a rev-gl, except the grenades explode on contact with the environment instead off bouncing off it, maybe with slightly higher rate of fire.
the idea here being that this mech could function to introduce new players to diffent weapon types like shotguns and grenade/arc-tracetory weapons, with their rapid-fire allowing for quickly allowing another attempt to hit the target.
As for the ability, coolant seems (possibly TOO) beginner-friendly, maybe remove the heat-buildup prevention, so it only removes (some of) your current heat, while slightly reducing the cooldown timer? A completely different ability might work, too, but i can't think of one that isnt just a variation of an already existing one.
Slapping a GL on it could work, but it might lessen the release of Pusher, should that ever come to pass.
I remember hearing about a mech by that name on saturnine's cockpit stream, but no details like what its weapons are. can you tell me more?