This is a series of new proposals addressing some of the other things previously discussed from this topic: https://community.pl...izing-quitting/
I see many misguided players claim that matchmaking is "broken" and "random." No way! While inherently a mix of MMRs will sometimes result in matchmaking balance not being perfectly even every game, I consistently see matchmaking produce decently-balanced teams at the beginning of a game and by the end of it there's absolutely no balance. You can't point to the end of a match as evidence for matchmaking because of a whole variety of reasons I won't go into right now.
The only problem with matchmaking is that it is intentionally (and unintentionally) bypassed by such a significant portion of players that it makes whatever balance existed when it actually tried to balance the players between rounds is useless.
Ultimately: The complication that disrupts balance is in players joining and quitting during a match. This process is inherently not easily balanced. Matchmaking attempts to make a "fair" game and then the high MMR player joins adding significant advantage in MMR weight to his team in the process. The only chance the game possibly has for being balanced then is hoping that another equal-ish high-level MMR player joins for the other size. But it's far more likely that isn't the case and then the balance is shot.
So in case any of you higher-MMR players doesn't already know, let me teach all of you how to use this currently broken system to your benefit.
Exploiting Matchmaking is easy:
1) Deliberately leave as soon as a game ends.
2) Join after matchmaking for the next round.
3) Enjoy your easy game on the winning side.
PROPOSALS TO ENCOURAGE FULL GAMES:
For the following section:
Full = Stayed from pre-round matchmaking through end.
Partial = joined after matchmaking.
-REDUCE the HC standard given post-game by HALF of what it currently is if the player played a partial game game.
(Establish this as the "normal" HC reward)
-ADD an additional HC bonus given for FULL ROUND of play equal to 75% of what HC currently is given (this goes up to a total of 125% current HC reward when added with the above bullet point)
(Describe this as a "Matchmaking Bonus" reward)
-Daily Win Bonuses ONLY given out if you were there during full round. No partial game daily wins.
-One's Win/Loss stat on profile only counts FULL games, not partial games. Partial games count as nothing.
-I'm not entirely sure how MMR is calculated, but I would also propose MMR gains/losses be adjusted to count for less during a partial game compared to a complete game. This way it doesn't allow someone to "reduce" his MMR intentionally, it just makes your play less meaningful if it isn't for a full-round.
Edited by So_Say_We_All, 10 December 2015 - 03:36 PM.