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Okay what types of mech abilities would you like to see.

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#1
Shade__

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its like 1:30 am here and i was going to make an idea post but my brain don't work right now 

 

so instead i'm starting a talk thread

i'v been playing with the idea of a support mech thats ability throws a buffing/debuffing nade 

and a support thats ability fires a hitscan that will buff/debuff  the target

some sort of cloaking that only works when standing still on a fat mech.

and so on and so on.

what constitutes an ability when does an ability stop being acceptable as an ability?
 


Edited by Shade__, 30 July 2016 - 06:55 PM.

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#2
MomOw

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Debuff for the reaper

Mini rocket spam for the rocketeer, usable while hovering

poop an orb for the tech

slightly less "rear" damage for the vangard turret

something else for the brawler

no radar signature for the PCG2R/Console marauder

stop eating mah fuel for the infiltrator

a comeback of the PC grenadier, and his ability limited to AOE weapons.


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#3
CraftyDus

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Kindos7's icebeam ability, it would freeze you

The ability to make opponents controls switch opposite polarity on all things for 15-20 seconds


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#4
LaurenEmily

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I would like an ability that boosted the fire rate of both weapons but reduced their damage simultaneously by an appropriate amount. I think it could create an interesting burst/sustain hybrid possibility and i'd be inteerested in seeing how it would behave.
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#5
Chickin

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Kindos7's icebeam ability, it would freeze you

The ability to make opponents controls switch opposite polarity on all things for 15-20 seconds

Haha this would be great,

as an addition to ISM disruptor.


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#6
ArchMech

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a mech that ddos's all the servers on an infinite duration with no CD?

pretty please?

and one that hog ties and duct tapes josh and tiggs, reapplies as necessary?

o and make a holo taunt of that


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#7
CrimsonKaim

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Stealth: Invisible on the radar*. Builds up heat over time. Ends when manually ending it or overheating.

 

 

* While shooting, boosting, being scanned and seen.


Edited by CrimsonKaim, 30 July 2016 - 11:35 PM.

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#8
Anichkov3

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NEW Special Ability for Rocketeer

 

https://community.pl...-for-rocketeer/


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#9
Hecatoncheires

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An ability that distances yourself from your target: thinking something like being able to push other mechs away (including allies--which would allow teamplay).

 

An ability to toggle off and on continuous boost(you would be in a state of continuous boosting, even while standing floating still) and you would need to turn the ability off in order to walk. You wouldn't consume fuel and would be able to attack while in this state, but heat generation would be increased. Reasoning behind the fuel and heat is that the mechanism that converts atmospheric gas into fuel would be put into overdrive in order to synchronize fuel conversion to consumption. This was originally an ability that I thought better suited the Nief than the rapid-fire.

 

The ability to ping targeted spots on the map for enemies. Targeting would work similar to spotting an enemy and enemies would be revealed on radar within a determined radius from the ping point. The mech with this ability would also have a larger radar with a greater view distance on their display. This is for a mech concept I'm thinking of called the Hunter.

 

I had another concept I was thinking of where a B-class mech would be able to detach a large turret from its body, converting the original body into an A-class mech. The A-class body would be similar to a tech in terms of fighting capability and movement, but would also be able to execute a heavy artillery strike like a long-ranged mortar. In maps like Origin and Uptown with a lot of layers, you could remain as a B-Class, with higher armor and a slower heat rate, but with less mobility and burst capability.

 

Ideas are becoming progressively far fetched...

 

I like your grenade buffing idea. Though I think it would be more interesting to have the buffing grenade as a secondary weapon with a short buff duration and the ability be something like increasing the duration and radius of the buff. Add a debuff toggle and a flak cannon and it could be like the tech's burst twin or something.


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#10
nepacaka

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i want see some sort of 2 shield ability for brawler instead very situative current one.
from my G2 brawler conception in signature.

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ability which down shields down and add to you +60-70% armor from left and right sides (front and back no armor), and decrease you dodge cooldown on 7-9 sec.
 So, you can tanking by "torso twist" (like Atlas in MechWarrior do this)

this is not very simple mechanism but i trying to explain.
you see enemy, he shooting in you. You turn on 90 degrees, and dodge to him. this move you close to enemy while you block almost all damage, then you turn you face and shoot in him from flak. than repeat.
i believe there are many situations on battlefield where this ability will be 100% better than ordinary turret for brawler. and it's better and more interesting than just add something like an "AOE heal" for brawler.


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Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

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#11
nepacaka

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Also. if not, i want "Brawler orbital bombardement" for Brawler in new howken. when brawler HP is less than 899, it activate special alert "Not enough HP!" mode, which allow you start bombardement. And other Babaji Brawlers start falling from the sky, each Brawler deal 600 AOE damage with falloff. this one can be good. i feel it well balanced.


Edited by nepacaka, 30 July 2016 - 12:35 PM.

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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#12
WillyW

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B-class chassis mech - Grappler

 

Secondary: Grenade Launcher

Primaries: Flak Cannon, Breacher, or T-32-Bolt

 

Tractor beam ability (purple beam)

 

- Works similar to the Chain Hook of the Roadhog in Overwatch. Grabs a mech within a certain range and pulls it close to you. For example, you could grab an enemy tech and toss it right into the middle of your own death ball. Or just imagine grabbing the tech, and pulling it in front of you and obliterating it with a Flak + Nade.

 

Huehuehue


Edited by WillyW, 30 July 2016 - 03:34 PM.

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#13
DallasCreeper

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I would like to see a C-Class with an AOE Heal... possibly a Brawler.... (Buff Brawler Turret pls)


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#14
JackVandal

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I thought a cool B class ability, especially with the new dodge cool down variations, would be an ability that slows a B class down to C class speed in return for damage reduction. 

 

Localized gravity could be a fun ability for a fast A class, if dodging into a wall allows the mech to walk on walls, same applying to ceilings, would have a reasonable timer, or consume a small amount of fuel, not show on radar, allow for a lot of strategy for ambush and verticality.


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#15
Darktim300

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Something like stasis field kind of effect. But maybe only slows the mechs within the area instead of projectiles. Would be cool if one mech had this radiation when activated for a few seconds. 

 

I would also like to see a mech that can deploy bounce pads as its ability. <3


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#16
deidarall

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Every mech should have turret mode vangaurd. 

 

Ok, actually I think something that would be cool is turning a area of the map into a damage dealing area to all foes for a while over time, sort of like the heat item, but as a ability for a particular mech instead and ofc damage. Just for a sort of death ball breaker, or a thorn in the side of defensive play on control points. While also being good for defending the point. 


Edited by deidarall, 31 July 2016 - 01:35 PM.

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#17
DallasCreeper

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Every mech should have turret mode vangaurd. 

 

Ok, actually I think something that would be cool is turning a area of the map into a damage dealing area to all foes for a while over time, sort of like the heat item, but as a ability for a particular mech instead and ofc damage. Just for a sort of death ball breaker, or a thorn in the side of defensive play on control points. While also being good for defending the point. 

So a "the floor is lava"-esque ability? That sounds pretty cool.


 

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#18
deidarall

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So a "the floor is lava"-esque ability? That sounds pretty cool.

I was literally going to frame it like that when I first thought of it lol. For some reason I backed off of that framing :P.

 

But ya. Floor is lava.  With some sort of very clear ground effect to ensure people know about it. (Also maybe have it effect flyers to a extent.)

 

Other things that could be similar/fun would be a power to create a "No fly zone", or to create a ability that drains peoples fuel or increases duel cooldown on a target for a period of time. 

 

*shrugs*


Edited by deidarall, 31 July 2016 - 04:33 PM.


#19
DallasCreeper

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I was literally going to frame it like that when I first thought of it lol. For some reason I backed off of that framing :P.

 

But ya. Floor is lava.  With some sort of very clear ground effect to ensure people know about it. (Also maybe have it effect flyers to a extent.)

 

Other things that could be similar/fun would be a power to create a "No fly zone", or to create a ability that drains peoples fuel or increases duel cooldown on a target for a period of time. 

 

*shrugs*

I think it would be cool if it were some sort of AOE blast from the mech.


 

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#20
Flifang

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A passive that reduces the cool-down of allie's and enemy abilities when in range by a small amount coupled with an ability that increases fire rate for it and it's nearest ally for a short time.

 

Edit: If I could choose a mech name that would fit with this I would call it either the Gunslinger, or the Swashbuckler 


Edited by Flifang, 01 August 2016 - 11:32 AM.


#21
harmless_kittens

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A random self-teleport.  You never know where you'll end up :)


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#22
Arkhaun

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Smackdown:

 

brawler with incinerator slam

-leaps forward instead of straight up and down, thrusters dump 50% of current fuel which determines where you land

-a half to a third of the animation time

-no fire effect but same aoe radius and +20%crushing damage

wwf_smackdown_001.jpg


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SORRY CAPS

 

 

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#23
Shade__

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Smackdown:

 

brawler with incinerator slam

-leaps forward instead of straight up and down, thrusters dump 50% of current fuel which determines where you land

-a half to a third of the animation time

-no fire effect but same aoe radius and +20%crushing damage

wwf_smackdown_001.jpg

i want this so i can bodyslam mechs from the top of origin.


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#24
nepacaka

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A random self-teleport.  You never know where you'll end up :)

stuck in wall...


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#25
Arkhaun

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stuck in wall...

last eco already has that lol


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SORRY CAPS

 

 

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#26
asipo

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I wish for quick reboot ability
Reboot 2s instead 5s
And reset debuff

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#27
DemitronPrime

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i would like to see an aoe emp ebility...

 

run into middle of enemy team, toggle, laugh and run away


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#28
Shade__

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i would like to see an aoe emp ebility...

 

run into middle of enemy team, toggle, laugh and run away

would it EMP you along with everyone?


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#29
DemitronPrime

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it must... all within the map get insta emped... lol

 

nah but serious, im thinking yeah, the mech that triggers and any within a standard emp radius...

 

still avoidable but damn annoyingly good too...


Puck Flinging-Nade Lobbing-Troll Tech

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#30
LaurenEmily

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A random self-teleport.  You never know where you'll end up :)

This sounds like it'd be very fun


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#31
Ukabix

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1. How about an elaborate verion of stun ability? Similar to overheating in Mechwarrior online or lack of power in Elite Dangerous - turning off the mech with a need to restart all the systems (2-3 seconds?). Counters with internals (decresing the effect duration) or items.

 

Would be great on the tech or a C class to counter most dangerous enemies.

 

2. Deep scan for scout (2-3x normal radar range, might ping through the walls).

 

3. Indirect fire/artillery support.

 

4. ECM scramble for enemy minimap.

 

5. Advanced ECM scramble turning all friendly mechs on minimap and in view with enemy dots and enemy targeting displays.

 

6. Triple hellfire salvo with heat signature, without friend or foe recogniction for the rocketeer :)


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#32
Mevaker

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Time for something broken, how about an ability that detonated the fuel cells in the mechs, causing massive damage and instant over heat and reducing the fuel regen on the target for 30s or until it dies. 120 Sec cooldown, taking the form of a 1-shot hitscan microwave beam, since we're proposing new ideas



#33
Arkhaun

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light with pred vision ability as well as increased firerate for 7 seconds

 

or

 

snubbier SA-Hawkins than RPR but, with same firerate as original with crazy spread compared and dmg at like 35 per round


SORRY CAPS

 

 

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#34
DemitronPrime

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breecher/gren launcher with a mix of infil camo and raider blitz//

 

increased movement speed plus camo based on fuel consumption 

 

i would also really like an aoe heal or damage resistance PERMA ability ( no trigger ) that reduced damage by 40-50% from the mech's output as well as taken by team mates....

 

XD


Edited by DemitronPrime, 12 September 2016 - 08:31 PM.

Puck Flinging-Nade Lobbing-Troll Tech

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#35
MechFighter5e3bf9

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nikita launcher



#36
Shade__

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Magician's cloak 
a cloaking ability that sends out a hologram walking/boosting in the direction the you were moving 
the hologram acts like a normal mech taking damage intill it dies or dissapears upon decloak
lasts 5 seconds decloaks when hit or turning it off


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#37
007eleven

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How about a passive ability that acts as a constant Radar scrambler that emits from the mech.


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#38
coldform

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How about a passive ability that acts as a constant Radar scrambler that emits from the mech.


It could work along the lines of the predator - if you shoot/boost/dodge/repair, it shuts off for 2 or 3 secods, but if you take damage, it gets a 10 to 15 second cooldown instead.

I like going against the best of any game I play. Helps you in the long run n motivates u to do more. Always room for improvement not failure

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#39
Grollourdo

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For reaper: An ability without a timer. (hear me out)

Charges up a shot that does more dammage and pierces through a number of enemies/thin walls. The charging consumes something. I was thinking about health but it could consume fuel or even both! This gives the reaper more of a hit and run ambush sniper difference from the sharp shooter.

For sharpshooter: SUPER AWSOME SHOOTINNNG MAH LAZZEEERRRRRR lol ......... ok just a ton of dammage

 

For new mechs I want:

 

-An information support mech: Pings a sonar signal pinging people on the radar and can see them through walls to preven ambush. (a cool down that is a tad bit long. A skilled player will know when to use it to help alies when he thinks someone is gonna ambush or something.... get what I mean?
The range of the ping is undetermined yer
(more brainstorming needed)

 

-A full out crowd control mech with weapons that cc and more in the subject of this thread, the ability to make areas blocked or harder to go through or something.... (walls, slowing stuff, etc ..... idk yet)


And yeah other creative ideas in my head XD


Edited by Grollourdo, 20 October 2016 - 06:51 PM.

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#40
Onstrava

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I would like to see a B type mech that uses the most important ability in the game, Flight. While also using a machanic of the game not used enough if not at all, Crush Damage. Use the ability to extend the flight time of your mech by lower the fuel consumption and adding a passive extended fuel tank, hit the ability again while pointing toward a downward angle activates another ability, Meteor or crash or something like that. Your mech boosts downward with extreme force, doesn't hurt you but if someone is there it does double if not triple Crush Damage to them. If you hit someone else in the air, it will deal the crush damage and slam them toward the ground, dealing Fall Damage to them as well. Making it pretty deadly if you hit another player in the air. The Hawk of Hawken or maybe the the Eagle. In other words give it a bird name or astronomy name like Comet or something. That means this mech will have excellent air speed/air maneuverability, poor fuel until you hit the ability, extending your tank to excellent fuel but your in flight mode. This is to balance it for regular fleeing boost on the ground, so it can't boost far but fly very far. Ground speed is terrible also, I'm sure you can see what I'm trying to do here, this mech is supposed to be in the air most of the time and be anti-air, controlling the skies, that's it's role. Give it excellent health so it can fulfill its roll properly. As for weapons, be creative and give it something new, you all have brains, use it. That's what I would like to see.

Edited by Onstrava, 25 October 2016 - 12:56 AM.

  • PoopSlinger and onedemnoobs like this

Hold on to the things you care about most, even if others see it as insignificant..If you can't be true to yourself, are you really living?

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