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Dev Update - February 23

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#1
CZeroFive

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Hello, Pilots!
 
It's been a great couple of weeks thus far - many of you have noticed that we have pushed some things live, and we have some information to share with you from all fronts of development.
 
First, I'd like to mention that we have completed the third Hawken content update slated for consoles. We've been working hard on this and it contains a number of elements that should keep you interested in the game and add some dynamics to the game that were not previously. We'll explore those in more detail in this post.
 
In addition to finalizing the third content update for consoles, we have also started full development on the next content update, which will include the relaunch of Hawken for PC on Steam. While there is no date set in stone for the relaunch itself, we are working hard on ensuring the relaunch goes smoothly for all of our Steam players.
 
We have started revisiting the PC platform's backend systems again in preparation for the PC relaunch.
 
The first thing I would like to announce is that we've fixed up the parties system in Hawken - you should be once again able to create a party on PC. I would like to share with you a little insight on what exactly broke there, and for those not technically savvy, this may be a bit confusing:
 
Our backend services run on the popular ejabberd XML communications platform. This was a design decision prior to our development team, and unfortunately for us, nothing really was documented. When you log into Hawken, our backend services provide you with the means to actually communicate with other players. When Hawken was first acquired, this system was working flawlessly. The instance of the machine that we were using was reprovisioned sometime during console launch, and ultimately the Debian Linux installation had different packages of two aptitude packages that were required to set up this instance. We investigated and the backend module responsible for parties was actually crashing when any player joined a party. This is due to incompatibilities in Erlang compilers. The simple solution, you'd think, is to just rebuild the module in question. Unfortunately, that appeared to not be the case as a newly compiled version of the module in question did not seem to matter.
 
Ultimately, what we ended up doing is re-building the ejabberd platform using the latest ejabberd server (17.02) and we re-made the custom extensions that Meteor had made to this version of ejabberd. We then deployed and spent probably close to 6 hours actually converting the huge amount of data that Hawken actually has for this backend service. Due to the efforts that the ejabberd team had made, we actually were able to scale down the resource requirements needed to run the ejabberd instance as well
 
What you're seeing now on the Steam PC game is the work of a research, development, and implementation over a very short period of time. And more importantly, party functionality is once again active on the PC platform.
 
Over the past few months, we've heard your complaints about missing Mechs, items, persistent stat values, and related complaints about missing things. To be completely blunt, we had a database failure with a third party provider over the course of 2 years. Unfortunately, a lot of the data that is lost is lost forever. However, some of the data exists in a form that we were able to repair.
 
Last week, we deployed a change that would apply 'fixup' code to Mechs that were affected by this database failure. All Mechs we applied the fixup code to were unable to spawn in-game, providing you with a misleading error of 'Test Drive Failed'. What was actually happening is that the Mechs were missing a key component of their loadout, which in turn would disable them from spawning. This includes the following items:

  • Primary Weapons
  • Secondary Weapons
  • B/C Class Arms
  • Mids
  • Uppers
  • Lowers
  • Abilities - while you could spawn without them, it'd be unfair to the end user.

Our fixup code automatically detects that these are missing and re-delivers them to the Mech that is missing these items.
 
As for the rest of the items that are missing - unfortunately, we have to admit that we have no way of repairing them. For those of you that are missing purchases, we feel that is completely unacceptable. We sincerely apologize for the troubles, and will be working on compensating affected players systematically and through customer support.
 
Lastly, I would like to share with you some of the improvements that will be going live in Content Update 3, which will be going live very soon.
 
I would like to first mention that Content Update 3 should see a slight improvement to framerate on killing another player's mech. This should help framerate spiking significantly on both platforms.
 
Additionally, Content Update 3 contains a ton of server join process cleanup which should make joining servers less frustrating. The game client's server browser should be more reliable as a result of these efforts, especially with the display of servers that should be available.
 
Let's talk about some features, though, shall we?
 
Introducing the daily calendar - a system that rewards you for just playing every day! Consecutive logins over the period of a month will result in greater rewards.
 
The rewards from the daily calendar will be the first thing that you see when you log into Hawken under Content Update 4. The goal with this is to encourage you to log in and check the game out - plus get sweet rewards for doing so!
 
AykayfD.jpg
 
Our in-game leaderboard has gotten a facelift. It now shows the player emblem, and functionality in general has been improved. You might even see a few more leaderboards! As part of Content Update 3, we will be resetting the leaderboards. This is due to an unintended bug where Co-Op Bots TDM kills were counting as PvP kills. Now you can *really* see who's on top.
 
3j4IhHB.jpg
 
We've added a system named 'Assignments' - what are assignments, you ask? Well, they're basically 'quests' that you can complete every day to get rewards. These are automatically generated when you log in for the first time each day, and stay for 24 hours from the time you log in. This is so they can be completed at your leisure. In the event that you do not complete one in the given amount of time, the assignment will reset after a 24 hour period.
 
Assignments are also flexible enough that we can add special event assignments without pushing out a client update. Holiday assignments anyone?
 
With the addition of the assignments system, we have removed the old daily bonus system which required you to complete one game of each type per day to earn HC. We feel that this system is an adequate replacement for the daily bonus system, and we hope you feel that way too.
 
Here's some screenshots of the system in action:

Ssdl5qP.jpg

WUQ5xPY.png
 
We have added two new systems that we hope will help enrich our new user experience and get players engaged more quickly than ever before.
 
First, we have a new system we have dubbed 'Pro-Tips' - this adds new functionality aimed at new users. The system will provide 'tips' dynamically based on what you are doing (or rather, what you aren't doing!) on-screen to help ease players into  learning Hawken. After some time, Pro-Tips will automatically turn itself off based on the number of hints displayed. Don't worry, Laila is still there in VR Training if you like being told what to do immediately. Additionally, this functionality can be turned off entirely via the options menu.
 
Secondly we've changed how the Bots in BotsTDM operate. Bots will now prioritize targets based on a player's in game performance. Additionally Bot difficulty now scales throughout the match, rather than being fixed based on the initial skill rating of the server. These changes make BotsTDM games more contested than they were before and should make for a better gameplay experience for both old and new users.
 
We have a few new internals launching in this update. First up, the Repair Field Generator - a Technician-specific 1-slot internal.
 
cqgxyYK.png 
 
Secondly, we have the Enhanced Servos - a 3-slot internal.
 
Lh9Sssp.png
 
Third, we have the Afterburner, a 1-slot internal:
 
LsVeBgV.png
 
And lastly, Thrust Vectoring - a 3-slot internal.
 
zOjQIop.png 
 
Finally, we'd like to close this developer post out on a good note. We're really, really, really excited about doing the PC relaunch - more than you guys will ever know. We've been going the extra mile trying to polish and improve the game. We look forward to providing both Content Update 3 and Content Update 4 in early 2017.

Lastly, get a good, quick look at this guy. You'll be acquainted with him in the coming weeks :)
 

 Pm1U0eA.png
 
 
Until next time,
CZeroFive


Edited by CZeroFive, 27 April 2017 - 02:45 PM.

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#2
Tom_Neverwinter

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YES!!!! HYPE!!!!



#3
DingdongJR

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Can you hear that?

 

That is the sound of hundreds of dormant mechs slowly coming back online..

 

This is going to be fun.


Edited by DingdongJR, 23 February 2017 - 10:14 AM.

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#4
Sriracha_Sauce

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Proct is going to absolutely wild, just wait until you guys see the stats on that thing
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Can't handle the sauce?


#5
Amidatelion

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Secondly, we have the Enhanced Servos - a 3-slot internal.
 
Lh9Sssp.png
 

 

Yeah, gonna need some explanation on this. Does this increase the turn cap, make it faster or just the turn rate up to the cap. 

 

Because if you're providing a way to move past the cap... you're gonna have some problems.


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#6
DerMax

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Those internals are rad af. Potentially abusable but who cares.


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#7
Siamenis

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Great news, glad that you guys are working on replayability of the game!


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#8
wischatesjesus

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Curious to see what alt weapons are available to the new tow mech.

 

Also depending on how that servos internal works it might change the feel of the aiming a lot, which will lead me to run it either on everything or nothing solely for consistency.

 

I see thrust vectoring ending up on a lot of preds and snipers, but I'm curious how long "a short time" is. 

 

Does afterburner's dodge speed increase refer to the actual speed at which the movement is executed?


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#9
HOHOHOSANTA

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all i see is the movement internals being stacked on a scout. should be fun i like to shoot them when their squirmy


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#10
GalaxyRadio

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Repair Field Gen. yummy

 

Galaxy Radio


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#11
Rainbow_Sheep

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Daily quests / rewards is a really good step forward for retention


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Spoiler

#12
DeeRax

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Stack those movement internals on a G2 Raider with power surger & blitz for ludicrous speeds. (for a c-class)


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#13
Flifang

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It's Time


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#14
dorobo

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If i install just after the relaunch can i expect all my stuff including purchases be as i left them? Or would i have to call support to get help? Not even sure i can recall exactly what i owned.


Edited by dorobo, 23 February 2017 - 01:25 PM.

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#15
ArchMech

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Secondly, we have the Enhanced Servos - a 3-slot internal.
 
Lh9Sssp.png


Yeah, gonna need some explanation on this. Does this increase the turn cap, make it faster or just the turn rate up to the cap. 
 
Because if you're providing a way to move past the cap... you're gonna have some problems.

 

 
well i do believe that would be the case it seems, but its a 3 slot internal for 15% rotation speed so it seems balanced enough upfront and noob friendly, however we'd need the documentation on the rotation cap (again?), additionally the documentation on how fast in theory the boost 180 spin rotates the 180 for some level of comparison, and of course i still have questions about the documentation on negative reticule acceleration aka reticule throttling on PC platform and how thats going to be going forward....and how they handled that "mechanic" on console?
just so we can sort out 2 things:

  • most importantly being player retention through knowledge/guide sharing, obviously we need to think about preventing discouragement due to lack of hawken gameplay understanding, the default ingame sensitivity combined with the turn cap and reticule throttling killed off some of the early phase steam community in droves, with those p2win rumors having hamstrung hawken it was a death sentance. (think "ive moved my mouse 8 miles over 8 hours and my reticule moved 8 inches, i quit")
  • 2nd thing being competitive balance, with having said its definitely a noob friendly and potentially balanced internal does it get banned or not at skill ceiling 

Does afterburner's dodge speed increase refer to the actual speed at which the movement is executed?

i do believe that to be the case


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#16
ARCH3TYP3

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#removethecap


"Finally, the white knight I deserve. [ARCHETYPE]" -  Amidatelion


#17
crockrocket

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The calander and assignments system is rad. Step in the right direction in regards to retention.
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                                                                    JgQjgkx.png

 

Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#18
-Tj-

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zOjQIop.png

I'd like more clarification on what this internal does, exactly. It sounds like 20% is applied to all movement, is this correct? I ask because "thrust vectoring" and the image implies it's meant only for dodging/boosting/flying. Also, how long does the 10% penalty last? "A short time" is ambiguous, as time is relative for everyone without numbers. I'm sure we'll figure it out eventually, but I feel it's better to be upfront about these kinds of things, especially if players are going to be spending their hard-earned MC/HC.

Otherwise, I'm looking forward to this update. Thanks for the info. :)

#19
SS396

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What I'd like to know is the exact date when "early 2017" ends, and "mid 2017" begins.

 

#lessvague


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[DELETED]

 

fuzzy bunny you CZeroFive 


#20
DemitronPrime

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so... more console updates have taken place and yet MEANWHILE on PC...

 

Scrimbot is awol, and yet again we are told the relaunch is being delayed?

 

I mean i dont mean to be a downer but if you guys spent HALF as much time on the PC version as you are the console version WE might not be deeling with such issues....

 

or a sinking feeling of neglect


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#21
ReversusRex

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so... more console updates have taken place and yet MEANWHILE on PC...

 

Scrimbot is awol, and yet again we are told the relaunch is being delayed?

 

I mean i dont mean to be a downer but if you guys spent HALF as much time on the PC version as you are the console version WE might not be deeling with such issues....

 

or a sinking feeling of neglect

 

It's been clear for a while now that they are deliberately NOT releasing PC content right now. CZeroFive's posts have for months now suggested that they have a certain vision for Hawken that is fleshing out on consoles before making its way to PC. I don't see how you get that they are delaying the PC relaunch. They intentionally gave us a vague time-frame to avoid hurt feelings.

 

Also, I think Scrimbot is online again.


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#22
DemitronPrime

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It's been clear for a while now that they are deliberately NOT releasing PC content right now. CZeroFive's posts have for months now suggested that they have a certain vision for Hawken that is fleshing out on consoles before making its way to PC. I don't see how you get that they are delaying the PC relaunch. They intentionally gave us a vague time-frame to avoid hurt feelings.

 

Also, I think Scrimbot is online again.

 He is Back yes...

 

But dude... the vague time line has been moved back further and further... " early summer 2016" remember...

 

all im saying that maybe rather than focusing ALL their attention in fixing console...

 

MAYBE... we would like some of these "optimizations" and fixes too??

I know i personally would LOVE my hawken not to drop 10 FPS everytime a mech dies around me but at this rate its gonna be 2020 REAL LIFE HAWKEN before i get that


Edited by DemitronPrime, 23 February 2017 - 04:53 PM.

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#23
6ixxer

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if you guys spent HALF as much time on the PC version as you are the console version WE might not be deeling with such issues....

 

Work on console also applies to PC, you just cant see it yet.


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#24
007eleven

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The drought is over and our savior has risen!

 

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-Thanks to eth0


#25
DemitronPrime

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Work on console also applies to PC, you just cant see it yet.

...

 

or feel it... or know of its existence :P

 

i need something i can WITNESS!!! improvements i can taste lol


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#26
6ixxer

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...

 

or feel it... or know of its existence :P

 

i need something i can WITNESS!!! improvements i can taste lol

78da4950cec90134485f005056a9545d.jpg


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#27
nepacaka

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thats was all what i need to read.

the next content update, which will include the relaunch of Hawken for PC on Steam

 

but also...
c05, stop put this fuzzy bunny seeker on every mech which you see! it is weird weapon. just stop. don't do it. never. enough.


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Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka

Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/

Challenger, C-Class mech concept: https://community.pl...ccepted-thread/

G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/

Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/

Melter, A-class mech concept: https://community.pl...-class-support/


#28
crockrocket

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so... more console updates have taken place and yet MEANWHILE on PC...

Scrimbot is awol, and yet again we are told the relaunch is being delayed?

I mean i dont mean to be a downer but if you guys spent HALF as much time on the PC version as you are the console version WE might not be deeling with such issues....

or a sinking feeling of neglect


Don't see how scrimbot is relevant, that has never been an official project.

                                                                    JgQjgkx.png

 

Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#29
Saturnine

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so... more console updates have taken place and yet MEANWHILE on PC...

 

Scrimbot is awol, and yet again we are told the relaunch is being delayed?

 

I mean i dont mean to be a downer but if you guys spent HALF as much time on the PC version as you are the console version WE might not be deeling with such issues....

 

or a sinking feeling of neglect

 

Scrimbot is back up, just a hiccup. 

 

Also, scrimbot is not an official part of Hawken, it was a side project by a player that he generously continues to maintain! So whatever you may want to blame the devs for, scrimbot being down isn't something they have control over, unless they get rid of the means scrimbot uses to hook up to Hawken.


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#30
OmegaNull

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Indeed. Scrimbot is one of those things I hope never goes away. <3

 

I am really digging the new internals. Cannot wait till they come to the PC. Scout can never be fast enough. More speed. MORE SPEED! MORE SPEED!


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Scootin' 'n Shoot | Bawlin' 'n Brawlin' | Ragin' 'n Raidin'

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#31
Evacerberus

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So I'm hype about all the internals, new mech, and actually getting some news on the update that we deserve. But you guys just lost all that data? So I'm missing mechs, internals, skins, and other cosmetics, and all I get is "Sorry, our bad" I probably wouldn't be so salty if I didn't spend any money on any of that, but seriously? I waited until reloaded bought the game to spend money. I've sent in multiple support tickets about those things too, that's pretty ludicrous. Any news on that, or are you leaving us all high and dry? 


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#32
dorobo

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Now that i think about it.. it's really very litlle change in all of this. At least one new map maybe? While leaderboards is cool i really can't care less about that daily/humpscouthirtytimes stuff. It's all just freemium marketing tricks wich i kinda hate and try to ignore. Anyways we'll see..


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#33
crockrocket

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As for the rest of the items that are missing - unfortunately, we have to admit that we have no way of repairing them. For those of you that are missing purchases, we feel that is completely unacceptable. We sincerely apologize for the troubles, and will be working on compensating affected players systematically and through customer support.
 

 

 

 

So I'm hype about all the internals, new mech, and actually getting some news on the update that we deserve. But you guys just lost all that data? So I'm missing mechs, internals, skins, and other cosmetics, and all I get is "Sorry, our bad" I probably wouldn't be so salty if I didn't spend any money on any of that, but seriously? I waited until reloaded bought the game to spend money. I've sent in multiple support tickets about those things too, that's pretty ludicrous. Any news on that, or are you leaving us all high and dry? 

 

Try reading the whole post.


Edited by crockrocket, 24 February 2017 - 03:53 AM.

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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#34
CZeroFive

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and yet again we are told the relaunch is being delayed?


The relaunch has not been delayed. It's always been Early 2017.

 

 

 

 

...

 

or feel it... or know of its existence :P

 

i need something i can WITNESS!!! improvements i can taste lol

 

You could download Hawken for Xbox One, as it's the same codebase we'll be using on PC.

 

 

What I'd like to know is the exact date when "early 2017" ends, and "mid 2017" begins.

 

#lessvague

 

The first content update for Hawken was released on September 26, 2016. The second one has been released on November 21st, 2016. The third one will be released rather soon along the same schedule timeline. Use your imagination.

 

 

Yeah, gonna need some explanation on this. Does this increase the turn cap, make it faster or just the turn rate up to the cap. 

 

Because if you're providing a way to move past the cap... you're gonna have some problems.

 

It increases the rate at which you can hit the cap.

 

Each turn cap is an amount of 'force' you have until you can hit the cap. This increases the amount of force it takes to hit that cap.

 

 

Now that i think about it.. it's really very litlle change in all of this. At least one new map maybe? While leaderboards is cool i really can't care less about that daily/humpscouthirtytimes stuff. It's all just freemium marketing tricks wich i kinda hate and try to ignore. Anyways we'll see..

 

One of the biggest problems isn't keeping existing Hawken players like yourself interested... it's keeping new players that feel like they're at a disadvantage interested. I have played on PC a tad lately, and most of the complaints were from players that couldn't actually unlock Mechs early, and felt like they were missing a core part of the game. Getting Mechs thrown at you early might help with that, is what we're thinking, as you get a small variety of Mechs that way.


Edited by CZeroFive, 24 February 2017 - 04:47 AM.

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#35
LaurenEmily

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This is sweet ! There's clearly still a long way to go but i really like the direction this seems to be going.


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#36
CZeroFive

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Curious to see what alt weapons are available to the new tow mech.

 

Also depending on how that servos internal works it might change the feel of the aiming a lot, which will lead me to run it either on everything or nothing solely for consistency.

 

I see thrust vectoring ending up on a lot of preds and snipers, but I'm curious how long "a short time" is. 

 

Does afterburner's dodge speed increase refer to the actual speed at which the movement is executed?

 

The new TOW mech has only a single alternate weapon due to how lightweight the Mech is. The Seeker can be changed out with a SMC Cannon, which is the only thing that engineers have found that fits on the thing with a TOW rocket weighing it down.

 

The turn cap shouldn't affect aiming, as it only affects X/Y rotation rate caps. As long as you're not hitting those rotation caps, you should be able to aim the same. Doing a 90 degrees turn should be less painful with it enabled.

 

The 'short time' refers to 3 seconds.

 

Yes, the afterburner's dodge speed refers to the speed in which the dodge is executed.


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#37
Amidatelion

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thats was all what i need to read.
but also...
c05, stop put this fuzzy bunny seeker on every mech which you see! it is weird weapon. just stop. don't do it. never. enough.


You're not my favourite anymore >:(
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#38
DerMax

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The first content update for Hawken was released on September 26, 2017. The second one has been released on November 21st, 2017. The third one will be released rather soon along the same schedule timeline. Use your imagination.

Wait, so they've invented the time machine? Have you seen the dinosaurs? Killed the baby Hitler? How's Hawken doing in 2025?


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#39
Arkhaun

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Can you hear that?

 

That is the sound of hundreds of dormant mechs slowly coming back online..

 

This is going to be fun.

 

literally and most likely only hundreds


SORRY CAPS

 

 

170323-R9tPRfBFIQ79.jpg
 

 


#40
EMEUTIER

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This news does sound mostly good TBH.

 

Except....

Bloody seeker on mechs... seriously?

 

And...

still using the terrible UI in those screenshots, still ugly, bad colour scheme, buttons and all assets are way too large. I just really hope they don't push that UI on the PC version.


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