For what little it's worth, I feel the term "Season Pass" alone is a loaded, dangerous one to put out there. I know I hear it and it counjours up in my minds eye exclusive items, time-limited maps, and other 'premium' style things, and makes me wary of any game touting it as a feature.
I've not been playing too long, I have less than 100 hours against the game at this point, and I've not engaged with the community much either.. but given the seeming re-birth that came out of the blue has gotten me to come out and see what the noise is about. My opinion is literally a casual player to the community, though to a game that I have enjoyed those hours spent.
One of several things I clearly remember was being wary of spending any of the reward MC/HC for the longest time after making a MC purchase in error, and discovering it was mine regardless. I chalked it down to "Lesson learned" and that there's no "Economy" perse in the game so not selling back makes sense I guess. But from a newer player perspective it did burn a little.
Adding on that the community was effectively "outside" the game with a Teamspeak server and such, it wasn't much of a hurdle sure, but it was a hurdle nontheless for a new player - I'd be joining a random TS server and doing what now?
The new player experience of "How I mech shoot" was pretty good from what I remember though, The Newbie Experience to purchasing really could do with streamlining a little for sure, as mentioned above the game already clamours towards a niche market on it's own, narrowing that doorway isn't going to be beneficial to anyone in the long term.
As for the monetisation aspect, I'd be curious to see what people thought about one entirely spitball idea. I fully expect to be eaten alive for this.
As a new player you recieve a basic mech, and say a 15 day "Test Drive" licence to use any mechs available whilst earning your unlocks and such. This gives them the chance to spend a few weeks playing around with different mechs.
They can buy the internals and keep them and have the first few purchases at a lower cost. At the end of the 15 days, the player can choose to "refund" internals they don't want, or purchase mechs they want to keep at a one-time lower cost?
One risk I feel is players feeling a bait & switch of the first hit's free.. so maybe have that throughout the new player experience via tutorial it's shown how this works by having you actually "purchase" your first mech, how the HC/MC system works.
You do the tutorial missions, learn how to pilot, then you can optionally go though a tutorial on how the market "works" by having to actually buy the first free mech?
At the end of the 15 days, whilst reminding the player as they get more experience they can purchase these mechs with the MC earned by play.
Offer say an external "Licence" to pilot an amount of mechs - In actuality however there is no restricting people, this is just an excuse for how the bundles work and to conceptualise the idea of skipping the experience gained to get the HC
Put the MC value there right next to it, so they can make the choice perhaps?
One can be for an arbitrary number of �10, that buys you 3 mechs, 1 of each weight class - player can choose.
�20 for 2 of each weight class - again player choses.. and so on.
�35 "Veteran" deal basically unlocks all mechs, and default internals, with an amount of HC to spend.
The actual figures are of course up for variation, given at the moment the Scout Mech bundle goes for 2232 MC, which means a purchase of �15 if I wanted to get it via HC, leaving 1348 MC in my wallet for .. something I guess. Someone who knows how these microtransaction deal will likely correct me as to why this isn't a viable option, or such - as I said, this is literally a this came to me whilst reading grade idea.