HAWKEN should be 5 vs 5. like other classic shooter games. and another MMO as a whole.
Why? it is obvious to me. Game 6 by 6 is unplayable on many maps. And almost unplayable in all modes.
The biggest problem - Chaos. Extremely-Stupid-Chaos.
The game has long been no tactics, it comes down to:
1) The Siege - take more C-classes. Take the tech+inci for an infinite shooting and DPM. or use Zerg-rush. This is the rule.
2) TDM - Organize a death-ball an win. If you do not, you lose. This is the rule.
3) MA - ... 6 vs 6 working more or less normal. but you still can create a death-ball from A-class mech and rolling beetwen S1 and S3.
4) Deathmatch - Unplayavle mode, if 10 pesron play. you just die if focus after 1 sec. You should always walking on borderline of the map, or you will be shot from 2 sides.
Unable to play in DM mechs with HF and chargable weapons like Heat-cannon. you will never win against 10 players with sustained weapons, just because you slow. C-class is also very suffer, in this mode, they are not physically able to fight alone against a large number of enemies, which are easy to surround them, due to the speed.
current 7 vs 7 modes - entirely composed from extremely stupid gameplay.
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3) Creation of a larger number of games (or matches).
look, if 60 players play now, it is equal 5 (five) full "6vs6" matches. or 6 (six) full matches of "5vs5". After every fifth game we get another game is completely filled by players.
300 players - 25 game in 6vs6, or 300 players - 30 game in 5vs5. see?
4) Less Zerg-rush on AA. Now it is look like "a pile of meat", where each other die in agony. they are walking tergets which dying in focus-fire, and nothing more. I play in siege in 4vs4 and 5vs5 sometimes (before someone ruined balance and turn it into 5vs6 game) and it was beautiful matches. Many mechs is more playable in 5vs5 mode. like HEAT/EOC-rocketeer, bruiser, HEAT-gren, R2G2.
5) Less hell-fire on open maps... What? It is true!
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Map issues, and why big maps are stupid?
Also, now you can starting say very stupid thing like: "it's not a "6vs6" problem, we just need Biggest map!". No. Shut up and listen. problem are Not In Maps!
For example - Frontline and LostEco. It is a very nice and big map. But!
- both map have problem in Siege mode. in siege mode this maps Equal to Origin by size. 90% of maps never used.
- both map have problem in DM/TDM. unplayable for C-class. bored. stupid. actually, mostly bored.
- both map extremely bored in MA. 90% of gameplay is running.
So, Biggest maps - Biggest problems. Origin don't have this problems in any mode.
actually, Frontline and LostEco are worsest maps in game.
- also, frontline in TDM in 90% cases turning into "one place" figth. where 2 teams starting fight in a middle of map like "lefts" and "rights" from different sides. So, Fronline size has absolutely no importance, because basically there is no one leads the fighting. These areas are simply is always empty.
Origin, for example has the same area like Frontline, but placed on three floors. And all mech classes don't have a problem with this map. in any game mode.
Edited by nepacaka, 01 July 2015 - 12:52 AM.