Since I haven't seen any responses from the devs confirming that they're going to provide us with a change log anytime soon, I figured we might as well have a central thread for all the changes we're seeing in XB1 Hawken. TIME TO POOL OUR COMMUNITY INSIGHTS!
Please post (1) any changes that you've seen and (2) any questions that you want answered by people who have XB1 Hawken. Screenshots, links to videos of relevant gameplay (with a time stamp plz), and other evidence would be nice to have too.
I'll continually edit this post to reflect confirmed changes, add the videos and pics you post, and list any open questions we have. This first post will be a bit bare at first because I'm coming up with stuff off the cuff, but it'll be more fleshed out as feedback comes in.
I'll keep updating this thread with feedback until I see the devs post a changelog of equal or greater value of what we're coming up with here.
WITHOUT FURTHER ADO
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Hyginos' console patch delta spreadsheet
New UI
- The pre-July Hawken UI has been replaced with a new UI that addresses the unique needs of Hawken on a console.
Control scheme
- XB1 players are limited to controllers only. Mouse and keyboard peripherals are not supported on XB1.
Mech pricing
- 5k HC
- 10k HC
- 15k HC
- 20k HC (G2 Predator = 19,210 HC)
- HC gain values may be buffed
Mech progression
- A mech
tree"web" has been introduced, though the mechs can still be viewed in a grid-like fashion.Does the tree limit which mechs can be unlocked in a particular order?- ?Yes. Apparently Brusier and Berserkers are now the first two unlockable mechs, after which other mechs can be unlocked. Exact tree configuration unknown (screenshots?).
- ?G2 mechs have superior stat values, items, and internals over G1 mechs.
- Don't G2 mechs sometimes / often have different weapon loadouts from their G1 counterparts? If so, doesn't that mean a pilot will have to force themselves to play with the G2's preset loadout + weapons even if they like the loadout of the former?
New Mechs (awesome post containing detailed figures for all mech changes here)
- G2 Raider is now called a marauder. It has 700 HP and 30 m/s boost speed. You like overheating? SURE YOU DO! So now its overhead period has been increased 6.75 seconds up from 4. SO NEATO
- The "Charge", a new dual mini-flak A-class mech. It's ability, "Overshield", creates a shield which reduces damage over time.
- The "Nief", a dual-seeker A-class mech. It's ability, "Rapid Fire", greatly (AND WE MEAN GREATLY) increases rate of fire. I'm estimating based on this post that when using it's 3-second ability that it deals a max DPS of 208, which is higher than the current Vulcan Berserker using it's ability (204 DPS). Can be easily killed when ability is down, can facerape C-class mechs in 3 seconds when ability is used.
- The "Civ", a dual EOC repeater (but it's XT, whatever that means) B-class mech. It has a Magnetic Shell ability, which based on its description means that it attracts everything magnetic because yes.
- The "M36", a C-class mech with dual PPAs and a "Machine Turret" special ability. Unfortunately, descriptor is vague (anyone have a video of it in action?). The Brawler's special ability is called "Fortified Turret" while the Grenadier's special ability is "Artillery Target", so "Machine Turret" is anyone's guess.
Mech customization
- Vanguard cupcake is no longer exclusive
- Items limited to two item types on a mech. You can no longer put three item types on a mech.
- Is there a limitation to how many of each item you can carry? Is it still 4 (3+1, 2+2)?
Can internals be swapped out on mechs, or are the internals "locked" on a per-mech basis?- ?Internals are now predefined for each mech. You can apparently upgrade these internals, but not switch them out.
- ?Does this mean that PC-based legacy mechs won't be able to customize internal loadouts? Does the UI even support internal switching?
- ?Internals are now predefined for each mech. You can apparently upgrade these internals, but not switch them out.
Can items be swapped out on mechs, or are the internals "locked" on a per-mech basis?- ?Items are now predefined for each mech.
- ?Does this mean that PC-based legacy mechs won't be able to customize their item loadouts? Does the UI even support item switching?
- ?Items are now predefined for each mech.
- Mech chassis can no longer be swapped between different mechs. In other words, a Fred chassis from a CR-T can't be placed on a Sharpshooter.
"Existing" mech changes (awesome post containing detailed figures for all mech changes here)
- Rocketeer HP increased to 900+ HP from 730. This is unconfirmed; may be pre-alpha gameplay footage)
- Scout HP reduced to 300 from 320. Dodge speed decreased to .7 seconds from 1.
- Berserker HP reduced to 350 from 355
- Vanguard HP increased to 725 from 685
- Infiltrator primary = EOC, secondary = GL. HP reduced to 325 from 330.
- Reaper HP reduced to 325 from 350.
- Assault coolant ability icon looks like a penis
- G1 and G2 brawler have orblord internal loadouts, with the latter starting with MKII with upgrades available for MKIII
Weapon stat changes
- PUT STUFF HERE
Matchmaking
- Party members can now be split across teams
Misc
- Console players get their own forum badge #lovewins
- Apparently the XB1 version of Hawken wasn't supposed to be available today OOPS
- CRT is the base mech again
Bugs
- Music loops continuously in-game
- Store text has alignment/kerning issues
- FAILED TO WRITE STATS
- Facility is the only map that can be played right now, but that might be because the servers keep crashing and Facility is the first map in the rotation
- Vote to kick added
Edited by TheButtSatisfier, 01 July 2016 - 12:15 PM.