JFC, it's been stated multiple times that any mech you bought before the new changes will remain the same. Our grens that we already have will remain the same. OUR GRENS WILL BE FINE AND HEALTHY.
Actually read, folks.
This
JFC, it's been stated multiple times that any mech you bought before the new changes will remain the same. Our grens that we already have will remain the same. OUR GRENS WILL BE FINE AND HEALTHY.
Actually read, folks.
This
JFC, it's been stated multiple times that any mech you bought before the new changes will remain the same. Our grens that we already have will remain the same. OUR GRENS WILL BE FINE AND HEALTHY.
Actually read, folks.
i feel like people are all into this "doom and gloom" mentality so they only take the worst of whats said and ignore the rest.
,d88b.d88b,
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-Shade__
i feel like people are all into this "doom and gloom" mentality so they only take the worst of whats said and ignore the rest.
It also would have helped if LadyTiggs didn't post the aswers in red
"If it ain�t broke, don�t fix it. The web has already set standards for using text that can give you great insight into your choices. You may recognize these three: If you see grey text on a form it signals something to be filled in, red text indicates an error or missing data and blue underlined text is a link you can click on. Use these standards as your guiding principles and get creative with the rest."
><(((((°> - - - - - - - - - - - ><((°> ><((°> ><((°>
HAWKEN ---> hawken ---> hawken ---> RIP 2017
Hawken gameplay and funky fragmontages: Hawken playlist
It also would have helped if LadyTiggs didn't post the aswers in red
"If it ain�t broke, don�t fix it. The web has already set standards for using text that can give you great insight into your choices. You may recognize these three: If you see grey text on a form it signals something to be filled in, red text indicates an error or missing data and blue underlined text is a link you can click on. Use these standards as your guiding principles and get creative with the rest."
Or you know people could be expected to be able to read what's in front of them. You get pulled over by a cop for breaking a law you didn't know existed and you get off free because laws are printed in these huge info heavy books that might make it difficult to find something you didn't know existed, right? Wrong. People have been asking for a time estimate on more info since the console reveal when it's clearly stated in the post confirming console releases that they will be giving regular updates on things over the next few weeks. Now that we have this info with bold alternately colored answers to boot, people still are asking the same damn questions they've answered here, in a few places repeated in short posts by other members as well. This is just pure impatience.
people still are asking the same damn questions they've answered here, in a few places repeated in short posts by other members as well.
This is just pure impatience.
Maybe because of the silence and the impatience, people were already seeing red and because the
answers were also in red they couldn't see the answers.
But i agree, i'm just saying that there were better colors to use than red.
><(((((°> - - - - - - - - - - - ><((°> ><((°> ><((°>
HAWKEN ---> hawken ---> hawken ---> RIP 2017
Hawken gameplay and funky fragmontages: Hawken playlist
Two things: #1 have you started peeling off the glue and adhesive tape off the walls of hawken yet? #2 on a scale of 1 to 10, how much unused geometry, maps, code, etc. did you guys end up finding, and how much will you be using? 1 being a small amount, like nothing more than what we've already seen on some of the threads here, and 10 being far more than what you expected
contracted by
??
INDUSTRY
With the introduction of new mechs with only one primary weapon option, from the website, the scout starts off with the heat cannon. Wouldn't this make the "new scout" harder to use because of the heat cannon? Its only because I found it hard to use when I first unlocked it
Except this is against the TOS.
I probably have as many, give or take an order of magnitude, as Crafty. I wouldn't even consider this. Even if you meant it as humor.
The EULA (not TOS) also specifies not to make smurf accounts in the first place, if I'm not wrong.
However, legally speaking, the EULA specifies that you may not sell your account or callsign. You could sell your email and the new owner, by legal extension, would be the rightful owner of any and all associations with it. Reloaded doesn't own your email and has no legal grounds to prevent you from selling it. As it is your only contact information, it is the sole means of identifying the owner of your account. Unless, of course, your email domain provider prohibits the sale of email addresses, which at that point is still well beyond the scope of the Hawken EULA.
A large portion of my education was spent on understanding written legal terminology, by the way.
Edited by WillyW, 19 June 2016 - 05:53 PM.
With the introduction of new mechs with only one primary weapon option, from the website, the scout starts off with the heat cannon. Wouldn't this make the "new scout" harder to use because of the heat cannon? Its only because I found it hard to use when I first unlocked it
probably flak felt OP to the devs and miniflak doesn't work too well on Scout so HEAT was the only choice left
The EULA (not TOS) also specifies not to make smurf accounts in the first place, if I'm not wrong.
However, legally speaking, the EULA specifies that you may not sell your account or callsign. You could sell your email and the new owner, by legal extension, would be the rightful owner of any and all associations with it. Reloaded doesn't own your email and has no legal grounds to prevent you from selling it. As it is your only contact information, it is the sole means of identifying the owner of your account. Unless, of course, your email domain provider prohibits the sale of email addresses, which at that point is still well beyond the scope of the Hawken EULA.
A large portion of my education was spent on understanding written legal terminology, by the way.
You can sell yours, then. OK?
Did I say Call Me Ishmael?
You should call me Luna.
With the introduction of new mechs with only one primary weapon option, from the website, the scout starts off with the heat cannon. Wouldn't this make the "new scout" harder to use because of the heat cannon? Its only because I found it hard to use when I first unlocked it
Salvage: An Idea to Stop Leavers
I only have one account. So I wouldn't sell that email.
I only have one password.
Did I say Call Me Ishmael?
You should call me Luna.
I only have one password.
Salvage: An Idea to Stop Leavers
:)
You may be missing some context. Willy spent a Saturday afternoon, once, trying to convince me that smurfing or pubstomping (in his accusation of me) in a scout was wrong, and would kill the game.
Evidently, he was wrong.
Did I say Call Me Ishmael?
You should call me Luna.
I have a mixed feelings of disappointment and joy.
I am glad that the game is moving and it is possible a good changes for future players. but the more the game is changed, the less "HA?KEN" remains in it. with each new remake/patch Hawken turns into an ordinary shooter game more and more...
Rated Dynomite
The EULA (not TOS) also specifies not to make smurf accounts in the first place, if I'm not wrong.
However, legally speaking, the EULA specifies that you may not sell your account or callsign. You could sell your email and the new owner, by legal extension, would be the rightful owner of any and all associations with it. Reloaded doesn't own your email and has no legal grounds to prevent you from selling it. As it is your only contact information, it is the sole means of identifying the owner of your account. Unless, of course, your email domain provider prohibits the sale of email addresses, which at that point is still well beyond the scope of the Hawken EULA.
A large portion of my education was spent on understanding written legal terminology, by the way.
I would argue transfer ownership of my email address alone would in no way transfer ownership of my hawken account and if you used that hwk account with out my consent it would perhaps be fraud on your part.
Forgive this bug report but this has been bothering me for years and you guys look like you are still actively monitoring this thread.
On higher fov settings the mech weapons do not have the heat up visual effect. Please fix.
Are there any plans to improve the sound? Like giving more "punch" for example to AR which currently doesn't give the impression of firing a large weapon. Firing Hellfires sounds currently more like letting of steam than firing a swarm of rockets, and the SA Hawkins is probably the worst sounding weapon in the entire game.
Basically, the clicks and grinds when I charge the Heat, the sonic boom of KE Sabot.., that's what I mean and desire. Give them a feeling of weight and mechanical notion. These are big weapons, but they just don't sound like it.
This completely. These mechs and weapons and distances that you fight over are supposed to be huge. A common complaint I hear is that the sense of scale isn't conveyed well. The scraping of the mech on the sides of walls was a good inclusion. It gives a sense of scale and weight to the mech you are controlling. Small cars being tossed about with no weight of their own does little to complete the illusion.
This audio in this old trailer should be something to strive for. I realize that many of the sounds were likely added in post production but many can easily be mimicked in game.
Weapons fired from your mech should sound like they are on the outside (more bass, faded mid and treble) to better convey that you are inside the mech and not outside. Weapons fired from farther away should sound more muffled bassy as well, keeping in mind that farther away is closer than you would think considering the scale of the game. Half Life 2 implemented a simple effect where the weapon firing sound file would dynamically crossfade with with a second sound file depending on distance that is highly effective. If even this one change was implemented it would do wonders for immersion.
Did anybody asked if the new patch will includes airhorns ? I mean they seemed to focus on turret mode so airhorns are MANDATORY !
This completely. These mechs and weapons and distances that you fight over are supposed to be huge. A common complaint I hear is that the sense of scale isn't conveyed well. The scraping of the mech on the sides of walls was a good inclusion. It gives a sense of scale and weight to the mech you are controlling. Small cars being tossed about with no weight of their own does little to complete the illusion.
This audio in this old trailer should be something to strive for. I realize that many of the sounds were likely added in post production but many can easily be mimicked in game.
Weapons fired from your mech should sound like they are on the outside (more bass, faded mid and treble) to better convey that you are inside the mech and not outside. Weapons fired from farther away should sound more muffled bassy as well, keeping in mind that farther away is closer than you would think considering the scale of the game. Half Life 2 implemented a simple effect where the weapon firing sound file would dynamically crossfade with with a second sound file depending on distance that is highly effective. If even this one change was implemented it would do wonders for immersion.
I'll admit, that's not a video I've seen before, and god damn were those sounds sexy AF
Salvage: An Idea to Stop Leavers
The only reason we've not launched TPG S4 is the lack of teams. Currently we have Axe Attack, The Automatic Mustangs, 2-3 Trentik Defense Militia teams, and The Hawken Collective. You want S4? Get us another couple teams. We'll run the thing regardless of whatever design decisions Reloaded makes.
To be fair we have only two now, at best. That'll change with active development, one way or the other.
Salvage: An Idea to Stop Leavers
I would argue transfer ownership of my email address alone would in no way transfer ownership of my hawken account and if you used that hwk account with out my consent it would perhaps be fraud on your part.
Besides the email address, how else do you identify the owner of an account?
When you sign up for a new account, the only personal identifying information is your email address. They don't even send you a confirmation link to check, so it could even be a fake address. In which case, you wouldn't need to worry about any domain restrictions at all. You would be giving consent to use the email and any associations of it (game, forum, etc.). You could argue that you're still selling your account, but that's not true. Your intent would be to sell the email address, and the Hawken account would be considered an indirect consequence. Its Meteor's fault for having a flawed sign up process, and Reloaded hasn't improved it. Its not fraud if the agreement to transfer the email account is mutual.
Hah, all I care about is grenadier having turret mode again.
Turret mode best mode.
Now onto my view in serious terms. Why would reload tell you about mechs and load-outs in exact manners while they are still being worked on?
I have seen game companies put out too many details, and then having to change stuff for balance or a feature cause it sounds cool but does not work, and then there is nothing but rage. It takes time to put ducks in a row.
All this being said, there likely should be a vet group of respected ( not jerks) players who are willing to sign NDAs and work with devs on balance in a secret area of da forums with steam beta builds. I would personally not underestimate such groups. That being said if you do that don't do it just based on skill :P ir select people that all share the same view.
Basically you need a bit of each level of skill, and ideals on what hawken should be, and from that there should be a bit of a discussion and highlighting of the issues. I am seeing alot of people that are moaning about changes, and personally I think hawken in its current form is horrid and that as long as it is not making the game into something ultra silly I would rather just have it change at this point :{ so ya there are a good deal on views on such matters.
I am still wary of the game evolving into some p2w scheme. But I'm assuming that the G2s won't actually be a direct upgrade over the G1s, and that to date the devs have just been using a very poor choice of words in describing them. I think this is a huuuge assumption on my part, though; pls prove it to be true, RLD.
But knowing that we will keep all of our current stuff is enough to get me to put down my torch & pitchfork for now; That's prolly the best possible way they could've recognized the folks that have been here for a long time, though, it's a good move in the long run (Unless they decide to completely backpedal on that in the future... Which doesn't seem completely out of the question to me, sadly; we shall see). I'm also not too worried about the 'legacy mechs' being super OP compared to the new mechs, as I assume all or most of the options that we have now will still be available in the future, just as individual mechs. WHICH is a little scummy, tbh ("30 mechs," lol), buuuuutttt... Gotta get that $$$ I guess.
Also, what's with all the dual weapons on all these new mechs? Is it simply to be "noob-friendly?" C'mon, you can still be a little creative. That twin mini-flak thing looks like it could be cool if the ability is good, but it could be sooooo much cooler if it had a GL as a secondary? And where's the fuzzy bunny like the lightning cannon and tri-seeker (bleh) and stuff? Coming Soon�?
"DeeRax's got what you've always wanted."
I didn't see it answered, but perhaps, Lady Tiggs, you could answer as to whether the G2 (and G3?) mechs will require an in-game purchase to unlock?
To be serious for a moment this is just a joke
has the aim of this long silence and overt hostility by unnamed reloaded staff been a ploy to drive off an established community to make room for a new and more compliant user base?
LadyTiggs, on 19 Jun 2016 - 02:05 AM, said:
no
The first thing I see in this question is the huge distrust in Reloaded. It sounds like there's a conspiracy going on.
I don't see why Reloaded should drive away their most reliable, experienced and dedicated players intentionally. Just think of private servers, giveaways or prizes for tournaments. They could have that easier.
On the other hand are the upcoming changes a slap in the face of all people who know each and every corner of the game. Weaknesses of loadouts, glitches, movement, sticky walls and so on. That is a gigantic pool of information that is just idling there. This was probably the most impressive beta a game has ever seen. And now we are throwing most of that collected knowledge and footage in the dump?! That's what makes the enormous amount of dedication put into the game by the community feel so empty and senseless.
At the end of the day, it is still a free to play title. And there are other games to play.
See you in...
...a while.
KDR Veteran Member / KDR Server Administrator
The first thing I see in this question is the huge distrust in Reloaded. It sounds like there's a conspiracy going on.
I don't see why Reloaded should drive away their most reliable, experienced and dedicated players intentionally. Just think of private servers, giveaways or prizes for tournaments. They could have that easier.
Yes, definitely a conspiracy. Or, the more likely scenario of a small team working day and night to complete a monumental task that they couldn't tell anyone about. So they not only had very little time, but had nothing they could say. I'm sure capnjosh and tiggs would have preferred NOT to piss people off. They aren't in the game industry to make players mad. But they were in a tough place.
So, yeah, we could distrust them and come up with conspiracy theories. Or, we could grant that they are human beings working under business contracts and strenuous deadlines doing the best they can. And working to keep this game going and growing.
Of all the things that have been said, I'm most curious about this part:
Why make any changes at all?
Quite simply put, the Hawken design did not generate enough revenue to sustain ongoing development. The only choice in this situation is to try to make significant enough changes to the design in the hopes that users will find it "stickier" and find it more enjoyable to spend money on it. The line we had to toe was that between making sure every purchase was satisfying vs purchases provide too much of a competitive advantage. Previously, the universal feedback was that when you made a purchase you really could not tell that it made much of a difference. Capnjosh can go into more detail in the future; there's no reason to really avoid this topic, so feel free to ask and discuss.
Somehow I don't think this was the only solution to this supposed issue. The discussion isn't unfamiliar to the forums and I don't believe we would have predicted what we have now, short of the move to consoles.
Pubstomping is a whole different strategic discussion, however, and usually just becomes an exploration of the ethics of dumpstering randos.
Why mech game make when you no mech game have you don't want to make?
Of all the things that have been said, I'm most curious about this part:
Somehow I don't think this was the only solution to this supposed issue. The discussion isn't unfamiliar to the forums and I don't believe we would have predicted what we have now, short of the move to consoles.
" the Hawken design did not generate enough revenue to sustain ongoing development."
Did Reloaded really think an abandoned game that was left to die and on life support when they acquired it was going to magically start making money without doing a thing afterwards? The intro splash screens were never even changed. No effort was made with any type of steam announcement or promotion. Most people don't even know this game has "ongoing development". I remember Capnjosh putting in these little contingencies like " as long as there is modest growth" and thinking to myself they don't show any plan to get any growth at all.
In my view I really think there was no effort at all to revive the pc side. Show me where the effort was/is?
well. i'm thinking about all what devs say. and what i think about new hawken.
warning, baba-ji lang.
1) make all mechs with one primary and one secondary weapon. It is actually a positive changes. it have a lot of good moments than i think first.
- very clear role/class for every mech (brawler = tank, bers = damager, etc. and not sniper-brawler because i use SA)
- the player will no longer think of the 2 alternative weapons closed by rank, better than the first weapon. no more P2W first impression.
- more easily to understand gameplay on current mech
- easily for balancing all mechs (like current scout/brawler relationships and flak. if you buff flak, brawler is OP, if you trying to nerf scout and flak, you are nerf brawler too. or incinirator. if it will goes only with papa, you just can easily nerf it into obvillion and everyone happy)
- for my personal opinion, many of current mech actually is Already have only one or two weapons. yes, you can play on heat rocketeer, but it is actually useless mech. so, nobody except several peoples don't use it. Incinirator, for me it is obviously than mama and baby no need for this mech. pred with EOC if fun, but it is no need if you can use breacher, etc. So... i personally want to see 2 weapons on every mech, like it was in "closed-beta3" in 2012, but...
- gameplay in general sense start look like for me like in "overwatch" (but without ultimate abilities). now we have many characters which you can play, and everyone know what every mech can to do.
2) customization changes:
- it is good than you can't change main body of mechs.
- Players will no longer be wrong between the mech form and its icon view. Now if you see Assault, then it's Assault
- more simple and quick perception of the game. if you see tech, you shoot in tech, if you see bers, you shoot in bers
So, in general i agree with current changes. maybe with all of those we can make a "Overwatch" competitor in future, and than throw Hawken to cyber-sport, who knows? lol, actually no... :P
i'm also not sure about G2 mechs, i mean, if G2 was just stronger than G1, it is feel like...you know... P2W :D
but maybe i'm not understand this part in answers. hope devs make G2 like "alternative" mechs, not an "upgraded version".
I also think, leave 3 weapons for old players it is a mistake. better give old players some compensation, but don't broke balanse and expirience for new players.
different bodyparts...it is ok, people pay for it, so no need to remove it. but weapons should be removed. newbie player and old player should have equal capabilities in fight. or i can't call this game "competitive".
I also have one questions for devs. (bacoz i don't find this answer)
Any changes in Items/internal system for PS4, Xbone and PC? or you leave it the same like we have now?
Edited by nepacaka, 20 June 2016 - 11:01 AM.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
Did Reloaded really think an abandoned game that was left to die and on life support when they acquired it was going to magically start making money without doing a thing afterwards?
maybe devs know something, which you/we don't know? :?
Edited by nepacaka, 20 June 2016 - 11:17 AM.
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
I'm happy enough with the responses from Tiggs, I only have a few questions to ask ( sorry if already asked, only read page one ):
1) Will chat / VOIP be fixed in the PC version, at the relaunch or soon after?
2) Have any changes been made to the sound design of the weapons? I'm sure you've seen the videos of pre-alpha test Hawken and the amazing sounds some weapons had. It would be nice if something so basic could be implemented to improve the play experience and immersion.
3) Are there any plans to add in-game item drops, such as pick-ups ( refills for Items such as shields, orbs, turrets etc ), or special one-off items such as say, an airstrike ( cough MINI NUKE! cough )? That would be a nice addition to the game play dynamic.
4) Vote to kick implementation? Open to abuse I know, but if people don't just Energy fuzzy bunny or hide in the base, there wouldn't be a need to kick them...
5) Will we be seeing existing maps such as Bunker, Facility, Uptown, Bazaar and Prosk added to the Siege and/or Missile assault rotation, even for a testing period to see how balanced/unbalanced they are? Bunker siege on private servers is excellent fun, Facility would be very easy to implement, Bazaar needs a rework ( choke points + uphill fight being the main issues ), the other maps being more of an issue.
6) Will certain mech abilities receive a buff? 1 second of effectiveness for the SS and Bruiser abilities is a bit of a joke...
7) Not a question, but advice; the Scanner isn't broken or Op, ignore the whiny little so & so's who don't know how to use EMP and Scramblers.
Thankyou for your time.
I'm happy enough with the responses from Tiggs, I only have a few questions to ask ( sorry if already asked, only read page one ):
7) Not a question, but advice; the Scanner isn't broken or Op, ignore the whiny little so & so's who don't know how to use EMP and Scramblers.
Thankyou for your time.
Scanner Borked AF.
SS powershot is really good and bruiser ability is fine, its the hellfires that are its weakpoint.
GIT GUD YOU WHINY fuzzy bunny
Edit: I do miss hearing your whiny voice complain like a little fuzzy bunny. It provided comic relief during those old long siege matches.
Edited by HonderoDeCaca, 20 June 2016 - 11:41 AM.
Come on Crafty, you have been officially called out on your lies. Your online reputation is at stake here, this is just like an old school street race running for pink slips. Its run what you brung and hope its enough. Put up or shut the fuzzy bunny up.
Scanner Borked AF.
To elaborate on this, just in case a dev doesn't know better and considers blackwargreymon to be a credible source:
The reason why pretty much every player above 2k MMR considers the scanner OP, the reason it has been the only item with the notoriety of being flat out banned from all competitive Hawken events since at least open beta, and the reason it gets so much hate on the forums is that it is functionally equivalent to giving your entire team local map hacks without any indication that it is even on the field. The scrambler may help against players who have never seen one before, but mechs don't go through walls or make nice meandering curves across space so the dots don't fool players for long, plus a scrambler will always project it's location to the enemy team as the one static dot, making it easy to hunt down and stomp. EMPs are flat out irrelevant to the discussion: I'm not sure why they were mentioned as a scanner counter.
maybe devs know something, which you/we don't know? :?
Exactly. They are the ones with access to data, conversion rates (which I remember Josh saying was in the 1% range), marketing info, etc. No matter how long you've been playing this game, you don't know the whole background story. We don't know the business deals, the money involved, the stakes, or what was done to experiment to raise the conversion rate.
We DO know that 505 came along with a business proposition to pay Reloaded to port the game to consoles. So, what would you do, in their shoes? Look at this other deal and say, "No. We're not going to take your money in order to get our game in front of millions of eyeballs. Nope, instead we're going to continue to use the meager income from the PC version to pay our two devs to try to eke a few more cents out of what we got. Why? Well, we don't want to piss off our PC users. I mean, we got to RESPECT them, right?" I mean, really?
Have some faith, guys. Reloaded isn't this evil corporation plotting to screw us over. These are real people who love games and are trying to make a living with them. They took on a fixer-upper. That means they are going to have to make some real changes to get it profitable. Let's support their efforts and enjoy the ride.
probably flak felt OP to the devs and miniflak doesn't work too well on Scout so HEAT was the only choice left
Well the Flak Cannon is a bit of an ease and cheese weapon, to be frank.
To elaborate on this,...
you forgot mention, than you can put scanner in places where enemy can't broke it even if find :P
Kompotka 3000. 2D ha?ken game: https://community.pl...ve/?hl=kompotka
Interceptor, B-Class mech concept: https://community.pl...itdefence-mech/
Challenger, C-Class mech concept: https://community.pl...ccepted-thread/
G2-Brawler, C-class mech concept: https://community.pl...pacaka-is-here/
Kinetik, B-class mech concept: https://community.pl...ass-shotgunner/
Melter, A-class mech concept: https://community.pl...-class-support/
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