As I think this is a critically important point, I would like to encourage forum-goers to discuss it in one dedicated thread.
I personally think grandfathering weapons would be disastrous for the (hopefully) upcoming PC version of Hawken 3.0.
Case in point:
Judging from the new website, the Infiltrator will have just one primary � EOC. As someone who has ~500 hours on an EOC infiltrator and ~300 hours on a HEAT infiltrator, I can tell you that the latter is considerably stronger as of now. HEAT synergizes better with the grenade launcher, gives you more flexibility, is better in close quarters combat and is easier to use. Even if you gave EOC a higher projectile speed and a bit more damage, I would still prefer HEAT, but the problem is, you can't do that, because HEAT will be the default Scout weapon, according to the website.
This grandfathering really throws a spanner in the works in terms of balancing the game. Now you have to not only balance the new combinations of weapons and mechs (30 of them � quite a feat), but also all the grandfathered ones, which makes the problem several orders of magnitude more challenging, if not impossible.
Besides the balancing problem, there is also the problem of unfairness. For a new player, it'd be quite frustrating to see someone brandishing gun+mech combos that they cannot possibly obtain. And then there's also the perceived P2W aspect, because, with their vast combat experience, the vets will dominate newcomers with their grandfathered weapons, and so these players will scream pay-to-win.
Further still, having three weapons to choose from for one mech, instead of no choice, gives you additional flexibility during a match, so that you could easier counter-pick your opponent's mech combination. This, in addition to balancing issues, could make it so that the competitive scene becomes limited exclusively to the veterans, driving new aspiring, comp-oriented players further away from the game.
Edited by DerMax, 22 June 2016 - 07:27 AM.